by: The - 06 Mar 17:47:08
NEWS
- New Body skin: Survivor
- New Body Skin: Knight of Darkness
- New Body Skin: Warrior of Light
- New Weapon Skin: Blue Saber
- New Weapon Skin: Red Saber
- New Weapon Skin: War Ax
- The Skills learning system has been reformulated and now there is no need to use books to learn new skills, they will be released automatically as the character reaches the required level.
- Now in the mobile version it will be possible to see how much EXP is left to level up, just tap the XP, life or stamina bar and the game will alternate between EXP/AXP per minute and the amount left to level up level.
- The multi-server and PvE (non-PvP) server system has been finalized and we will launch a new server soon.
- Now when a TvT event starts, a small window will be presented to all players, allowing the player to teleport to the event location or read an explanation about the TvT
- Now when a BOSS appears, a small window will be displayed for all players who have a level equal to or greater than the BOSS, allowing the player to teleport to the BOSS location.
- All mastery missions have had their rewards improved, now they give players full sets of their levels to help them get a better start in the game
- Now in the mobile version there is a button to change/toggle the target (same function as the Tab key in the PC version)
- Now the mobile version has a 3-line chat overlay, so players can play/follow the chat on mobile at the same time
IMPROVEMENTS AND CHANGES
- Pet Doguineo will now apply the buff according to the selected training mode.
- The Pet Gemini will now show the Secret Garden 100% of the time
- Added more Flaming Rats at the entrance to Ebony's Edge to help beginners find their way there
- The Restless Forest map has been modified so that beginners can find Spiders from NPC Miranda quests more easily
- Added buttons indicating our social media on the login screen
- The ramps/stairs on the Reptilia map have been fixed/improved to work properly on mobile
- Added instructions to guide the player to create or join a guild when the panel is opened without the player having any guild
- Several maps received memory consumption and performance optimizations
- Several areas that were previously PvE, now become PvP
- It is now possible to take out karma in a group
- Rotation and population of Lycanthrope Cave monsters have been improved
- Rotation and population of monsters from the mountains of Reptilia have been improved
- Rotation and population of Reptilian desert monsters have been improved
- Rotation and population of monsters from Harpy Mountains have been improved
- Crocodilia Caves monster rotation and population have been improved
- Rotation and population of Catacombs monsters have been improved
- Iguania Caverns monster rotation and population have been improved
- The order of the initial chat tabs was changed, because on mobile it hid the global chat
- Basic auto-attack activation text has been simplified to less clutter the screen
- The communication/network libraries were updated to newer versions (according to their log, this will bring more performance, lag reduction, etc)
- Now TvT will need only 4 participants to start (before it was 8)
- The level protection of the PK system has been removed
- Now for a player to get the Outlaw status (black skull) it will take 15 kills
- Now the Redemption quest will remove 3 PK Points at a time (before it was only 1)
- Now if a player dies with PvP status (orange skull) he will not lose any item
- Several improvements have been made to the texts in French and Spanish
- The objective tracking system has been improved and now whenever a player completes a mission objective, the system will automatically find the next closest objective and point to it, so beginner players will be better guided during the first few missions.
BALANCING
- The mobility of all classes has been balanced, so that there is not too much discrepancy between one class and another
- The Dash/Dodge system was revised and rewritten, now the classes have a more similar amount of dash, it recharges faster for all classes, its dodge is no longer based on a buff that remained active even after the dash ended, now the dodge is based on the movement of the dash itself, if the player takes damage during the dash, it will write on the screen that that damage was deflected
- Warrior's Rage ability now recharges 100% of your stamina when used, however it no longer applies the agility buff
- Warrior's ranged damage is now 100% compared to close range damage
- Protector's ranged damage is now 100% onrelation to damage up close
- Each hit parried by the Protector now immediately recharges your stamina by 3x the amount it would normally recharge over time
- The Sentinel's Discharge skill has been readjusted from 15 to 10 shots when the character has no active skill effect and a readjustment from 15 to 5 shots when the skill effect is active.
- It will no longer be possible to use Lyrus' revive ability if the player to be revived is not in the same group/party as Lyrus
- Serums had their recharge/reuse time reduced from 5s to 3s, allowing players to survive better
CORRECTIONS
- A translation error of the teleport to the Frozen Lands in the NPC Laila has been fixed
- Fixed an issue where quest tracking would sometimes point to an incorrect location
- Fixed a bug that caused the game to display the evaluation window every time you leveled up
- Fixed bug in mission/objective tracker icon, it was discolored on some devices
- Fixed bug in tutorial images as it was colorless on some devices
- Fixed error/lack of translation in tutorial message
- Fixed error / lack of translation in the name of the tutorial area
- If all players leave the field of vision / attack of a monster, that monster will change its target, this aims to correct the bug that kept the monsters trapped looking at the player when they climbed stairs and then the monsters did not change the target
- A bug has been fixed on monsters that skills that are ranged, when used at close range, do not cause any damage. For example, the Anauguis, who have many ranged attacks, could easily be defeated if the player was leaning against him, as none of the ranged attacks caused damage in this situation.
- Fixed a bug in archer NPCs, which did not hit their targets when they were leaning (this bug was related to the bug above the monsters)
- Fixed bugs that caused server errors when trying to calculate the total damage done by a disconnected player
- Fixed a bug that prevented players from collecting packs purchased through the website
- Fixed a chat bug when trying to chat with players who have a tag, such as Tutors, Heroes, Admins, etc.
- A bug that did not allow starting an EXP/AXP Boost when the effect of Pet Doguineo was active has been fixed
- A bug has been fixed that when using the name change item, you need to reconnect to update the name above the Pet and to be able to send a message in the chat